About the
Institute:

Designing Learning Objects Institute

March 31 through April 2, 2008

This institute is for educators who are designing and creating courses for an on-line environment. While there is great excitement about the possibilities for increased access and enhanced learning, it is critical that quality standards be established for both design and implementation in this new environment. Lessons learned about good curriculum design and practices refined for traditional courses must be incorporated into the design process to assure that the courses are student-centered and use the active learning approaches desired to enhance student ownership of their learning. This institute is intended to help teachers design quality courses while using technology as the vehicle for interacting with students.

Key Performance Areas

Designer: Clearly defines desired results; creates precise dimensional learning outcomes; defines the activities and processes used to produce the results; identifies ways to embed assessment in order to increase quality; produces an evaluation system to assure desired results. 

Technologist:  Constantly monitors state-of-the-art technologies; learns quickly, selects appropriate tools; increases performance by creatively applying technology in innovative ways.  

Life-long Learner:  Constantly seeks additional knowledge by systematically using professional development plans; leverages experts and resources; assesses own learning performance; and validates own learning. 

Learning Outcomes

By participating in this event you will:

  1. Learn to structure and write quality process-oriented materials for use in an on-line course.

  2. Identify and assess key learning skills that students must develop when using technology in course work.

  3. Provide a stimulating on-line environment for educators interested in crafting quality curriculum for learning using computer technologies.

  4. Practice integrating a learning methodology and learning theory into the course design.

  5. Work as part of a team of educators to discover new ways to approach the teaching and learning of skills, concepts, and processes.

  6. Set criteria for assessing the quality of curricula.

  7. Improve the curriculum review process by examining short and long-term goals, course objectives, professional standards, retention issues, and strategic plans.

  8. Develop and link assessment strategies to specific learning activity types in creative, interactive learning activities.

  9. Learn to write quality critical thinking questions.

  10. Explore ways to integrate learning journals and portfolios into the design of curriculum.

  11. Receive real-time feedback and coaching as one works through the design process.

Sample Institute Agenda

Day 1

Overview of the curriculum design process; determine goals and institute outcomes; identify long-term behaviors desired from a course; identify course intentions; develop learning outcomes; construct a knowledge table for a course; describe projects and goals; inventory potential institute activities; and explore potential software options for design of activities.

Day 2

Practice team building; use the learning process methodology; build a knowledge map; choose themes for a course; create methodologies for key processes; produce key performance criteria; select activity types appropriate for on-line learning; identify specific learning skills; build performance measures; learn to use the assessment methodology; assess the quality of an activity.

Day 3

Create methodologies, design an activity for: a concept, a process, a tool, and way of being, draw a concept map; allocate time across themes, choose sequencing activities across a term/semester, design a guided-discovery activity, write critical thinking questions; assess and peer review an activity.

Create a course assessment system; create quality performance measures; build a glossary; design a course evaluation system; design a course syllabus; develop implementation plans; and assess the institute.